![]() ![]() I've combed through both of these files a couple times over and I cant for the life of me figure out why deaths don't break the game until after the nextbot spawn happens. in while the round is active, they will stay dead until this section basically will make it so if someone spawns Local random_spawn = math.random(#playerSpawns) Ply:SetModel("models/player/Kleiner.mdl") server that is usually found in MMORPGs gmod garrys-mod garrysmod darkrp. vector list dictionary of nexbot spawn locations per map, starting with initial spawn location A Garrys Mod is a sandbox game by Facepunch built with Valves Source engine. Im doing all this round stuff in my roundsystem_2.lua file: - GLOBAL VALUES My override of the GM:PlayerDeath adequately indicates when the current round should be over, however after SpawnGhoulInitial() is called, any deaths cause the game to crash. To do this, go to the server files in the srcds/garrysmod/addons/darkrpmodification/lua/ directory. Step 1: First thing you gonna do is binding a key to spawn 'spur36' (example: bind key. ![]() I do not suggest you to do this, but if you want to do it I can not stop you. Singapore, Thailand, Turkey, Taiwan, United States, Viet Nam. I'm working on a FFA gamemode in Garry's mod where players have to survive each other and a nextbot NPC hunting them. The installation of the DarkRP gamemode is done in a few clicks thanks to the management panel of your GMod server. Server Crash Menu & Auto Reconnection Media gallery. ![]()
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